Feedback from DYM
-Face reveal before body
-Beam of light makes her snap out of it
-Less shots at the beginning, but each shot lasting longer
-Dissolve montage at beginning of sequence
-Dissolve > abstract body / leaning forwards > cutaways
-Some cutaways aren't necessary e.g. furniture
-Signifiers as to the cause of the fight
-How does he die? Wouldn't the bottle have broken?
-Narrative details need to be addressed; murder weapon, etc.
Feedback from BLK
-Phone sequence is good
-Nice music
-Nice acting
-Some nice shots
-Liked the story
-Every arty shot must have purpose / ending / reward use more camera movements to create flow
-Reveal murder weapon e.g. after lamp, run-on to him or glasses
give reveal for glass shot and window shot
-Idea of having her mundane activities, pat down cushion, pick up glass, look out window, look at watch - emphasise dawn
-Possibly sit back down, fade to black, come up again whilst she's still sitting - shows passing of time
-Lighting get rid of harsh ceiling light
Monday, February 22, 2010
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